But what if you climbed up a ruined structure nearby instead, using your vantage point to spy a second-floor window for entry? In time-honoured cowboy fashion, luring out the Stillwater leader for a high-noon shootout is an option – provided, that is, you learn the right insult to provoke him. Yes, you could kick down the door of a bank controlled by the Stillwater gang and blast your way through hordes of enemies to free a prisoner. Yet poke around the edges of any given level, and Weird West soon reveals itself to be a true example of the form. Where genre stalwarts such as Deus Ex and Thief work to ground you in the perspective of your character, Weird West is more distant, literally placing you at a remove amid the great American wilderness. When you think of an immersive sim, it’s unlikely that you’d picture an isometric game.
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